Live blogging: 2:15pm continued from previous post: What does each project think they can get out of this workshop? What are the models of learning? What do we mean by communities? What about collaborations? In terms of technology, what are the experiences we have in terms of using different tools? How can we pull this knowledge together? How can we use tools to better communicate and support communities? How to explore ways of communication between OU existing projects? What are the dimensions of formal and informal learning within our projects? In terms of the design of materials, are there any approaches that would help us achieve what we want? How can we draw on the visual elements of design? And representations in various ways? Creative thinking and creative learning: how could people make the best of the opportunities that they are given? Social technologies allow for creativity: what is the effect of this creative on the learning? How can we build more authentic assessment drawing on users’ personal experiences? Boundaries: how to manage our identity in social networking spaces? How can we explore new ways of collaborating between the projects? 3 main themes: communities/collaboration, design/learning, technologies (formal &informal learning) 4 Models: models of learning: models of communities; models of technologies; models of design Big question: How to explore ways of communication between OU existing projects? We are now being divided into 4 groups, each group being a gatekeeper of each of the themes above. Our aim is to create a representation of how each of the 7 projects discussed today tackle the models above. More to follow….


Live blogging:

11:25am

This morning we are gathered together at the Open University, The Design Observatory, Observation Space, to discuss the connections amongst the various OER projects existing in the university. By ‘we’ I mean representatives from projects such as OLnet, Atelier-D, OpenLearn, SCORM, LDI, iSpot, the TERG research group and the OU Library.

We started by ‘building’ a virtual representation of the projects, using traditional technologies such as pens, paper, glue and magazines! Interestingly, most posters have pictures that evoke meanings such as networks, international scope, multiculturality, technologies and mixed age-groups.

Andreia Santos started by talking about the main three elements of OLnet (Open Learning Network): networking, participatory research and fellowships. OLnet is an international research hub that aims to bring together OER researchers, providers and practitioners with a view to promote a space for the sharing of experiences in designing, using and re-using OER. It offers a website and links to tools such as social networking (Cloudworks), a mapping tool (Cohere) and blogging/discussion forums to support community engagement.

Lucia Rapanotti follows by talking about The Virtual MPhil, a research programme offered by the OU computing department aiming to support a diverse community through online technology, bringing together supervisors and students working at a distance. It involves a number of technologies, such as Second Life and Ning.

Andy Lane talks about OpenLearn as a test-bed, a project to develop OER on big scale (big ‘d’). It exposes the OU content and other people’s content , but it is also a platform in which many things can be done. There is the LabSpace and Learning Space, and overall 20000 download of study units every week. OpenLearn is a test-bed for learners, for students, for educators, for the universities. People can do things with it and they do not have to ask us to do so. Research continues to be an important element to the understanding of how useful these materials are for the community and actually what they ‘do’ with them. 

Theo Zamenopoulos talks about Atelier-D: Achieving Transformation, Enhanced Learning and Innovation through Educational Resources and Design. Atelier-D is a design studio (of materials), a place for people to work together in collaboration with tutors and other students. It is a social environment for collaboration. The big question for the project is how to use the technologies to understand the dynamics of a traditional design studio. They use a mix of technologies such as Facebook, Second Life, Compendium, Flickr and Elluminate. They aim to bridge the use of these tools and try and create an infrastructure for the students to work with. How to integrate the complexities of the use of all these technologies is one of the project’s challenge (and of OLnet too, I should add!)

The next project showcased is iSpot; a project interested in wildlife and providing a space for the sharing of ideas within a friendly community. It is a place for informal and mobile learning, in which individuals can use the resources provided to observe wildlife and share information. The research side of iSpot is to observe people in their journey, how they use resources and make connections with them, although they say it is a real challenge!

TERG (Technology and Education Research Group) is a research group in the communication systems department, focusing on the use of technologies for learning and on how to learn with technologies. It involves different people at the OU collaborating and sharing experiences. 

More on Explore, Map and Build to follow….